Atimidating

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The unchained rogue uses these rules extensively, but others can gain access to them with a new feat.

In this system, characters unlock additional abilities when they attain 5, 10, 15, and 20 ranks in a skill.

Source PPC: Spy HB Sometimes you need to cow someone into submission for more than just a few hours.

Action: Coercing a target into acting friendly for hours takes 1d4 × 10 minutes.

This duration increases by 1 round for every 5 by which you beat the DC.

You can only threaten an opponent this way if it is within 30 feet and can clearly see and hear you.

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5 Ranks: If you exceed the DC to demoralize a target by at least 10, it is frightened for 1 round and shaken thereafter.* A Will save (DC = 10 your number of ranks in Intimidate) negates the frightened condition, but the target is still shaken, even if it has the stalwart ability.Coercion is overt, not subtle, and in most cases using coercion against a creature is an evil act.A coerced target acts as though friendly toward you even when you aren’t around, but the aid offered remains grudging at best.Coercing a target into acting friendly for days requires you to successfully use coercion at least once per week for 1d6 weeks without failing any Intimidate checks against the target during that time.Try Again: You can’t attempt long-term coercion against the same target again for 1 week.

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